<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Haze Breakers Devlog - itch.io</title><link>https://zychew.itch.io/haze-breakers</link><description>An exciting, tactical 2D firefighting game inspired by the Southeast Asian haze crisis</description><item><guid>https://zychew.itch.io/haze-breakers/devlog/1744629/updated-nadias-balloon-evolution</guid><title>Updated Nadia’s balloon evolution</title><link>https://zychew.itch.io/haze-breakers/devlog/1744629/updated-nadias-balloon-evolution</link><pubDate>Sun, 01 Nov 2026 12:41:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Balloons within balloons. Check it out at https://hazebreakers.com . Next up is fire seasons, and then charms to make each run feel different...</p>]]></description></item><item><guid>https://zychew.itch.io/haze-breakers/devlog/1737783/upgraded-joyce-rain-clouds-evolution</guid><title>Upgraded Joyce Rain Clouds Evolution</title><link>https://zychew.itch.io/haze-breakers/devlog/1737783/upgraded-joyce-rain-clouds-evolution</link><pubDate>Thu, 29 Oct 2026 15:32:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Upgraded her downpour disco, and tuned daily haze as the clear skies made it a little too easy. Check out the trailer at https://www.reddit.com/r/hazebreakers/...</p>]]></description></item><item><guid>https://zychew.itch.io/haze-breakers/devlog/1733210/weapons-balancing-in-progrrss</guid><title>Weapons balancing in progrrss</title><link>https://zychew.itch.io/haze-breakers/devlog/1733210/weapons-balancing-in-progrrss</link><pubDate>Tue, 27 Oct 2026 14:04:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Upgraded the water elementals and their evolution, as they spent too much time walking around. This will be the first in the series. Check out the trailer here ...</p>]]></description></item><item><guid>https://zychew.itch.io/haze-breakers/devlog/1724367/added-new-trailer-edited-leaderboard-formats-balanced-raindance</guid><title>Added new trailer, edited leaderboard formats, balanced raindance</title><link>https://zychew.itch.io/haze-breakers/devlog/1724367/added-new-trailer-edited-leaderboard-formats-balanced-raindance</link><pubDate>Fri, 23 Oct 2026 13:28:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>1. Rain clouds spent most of their time trailing you around, i balanced it so that it appears over fires and roams around the area, so theres more up time. 2. Slightly lowered the difficulty spike in...</p>]]></description></item><item><guid>https://zychew.itch.io/haze-breakers/devlog/1718034/new-maps-and-tons-of-balance-changes</guid><title>New maps, and tons of balance changes</title><link>https://zychew.itch.io/haze-breakers/devlog/1718034/new-maps-and-tons-of-balance-changes</link><pubDate>Tue, 20 Oct 2026 07:38:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added 2 new maps, and they should affect the playstyle. Made balance changes too: Tiles stay wet for shorter, except for water bombers Fire starter starts on non wet tiles, so they don’t just stand...</p>]]></description></item><item><guid>https://zychew.itch.io/haze-breakers/devlog/1712199/haze-breakers-is-out</guid><title>Haze Breakers is out!</title><link>https://zychew.itch.io/haze-breakers/devlog/1712199/haze-breakers-is-out</link><pubDate>Sat, 17 Oct 2026 08:55:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Stuck indoors because of the haze? Haze Breakers is a calm little game about fighting forest fires and bringing the PSI back down, one five-minute run at a time. How it plays Just move: your water gea...</p>]]></description></item></channel></rss>